Display Name = "Yamatai Village B2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 46, 4, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 46, 4, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 46, 4, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    TintScreen(["Tone(@red=-17.0, @green=-17.0, @blue=-17.0, @gray=0.0)", 1, false])
    EraseEvent([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["In this area, the angels were captured."])
      ShowText(["It's detestable, but it seems they were treated as test subjects..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Here, many angels were made into test subjects..."])
      ShowText(["The full extent of it is becoming clearer."])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Right now, we are still in the stage of sending experimental data and evidence to the heavenly realm."])
      ShowText(["Once everything is revealed, I will definitely make them pay..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["By the time we took control here, it was already abandoned."])
      ShowText(["The Angel Liberation Army must have rescued all the captives."])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Though the world is different, it's fortunate that many of our brethren were saved."])
      ShowText(["This must also be due to Ilias's protection."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Even in our world, there have been many cases of cruelty inflicted on captured monsters."])
      ShowText(["Thinking about it that way, it feels hollow..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["In such a poor environment, for hundreds of years..."])
      ShowText(["Damn you, Tamamo!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Patrolling this floor is depressing."])
      ShowText(["How many angels have tasted despair here..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Was Lady Sariela captured here...?"])
      ShowText(["The Six Ancestors Great Seal, what a terrifying technique."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["I wondered if we could use the Six Ancestors Great Seal in our army, but..."])
      ShowText(["The necessary equipment is immense, and it seems it can only be used in ambushes within our own territory."])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Moreover, of course, the enemy is familiar with the technique."])
      ShowText(["It should be easy to negate... In other words, it's useless."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["I don't want to, but I suppose I must investigate the graveyard..."])
      ShowText(["How many of our kin were subjected to what..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["I am digging up the corpses and transferring them to the Angelic Dominion for investigation."])
      ShowText(["I will surely expose Tamamo's vile actions..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2683, 2683, 0])
    ChangeWeapons([285, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2684, 2684, 0])
    ChangeItems([264, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2685, 2685, 0])
    ChangeItems([58, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2686, 2686, 0])
    ChangeItems([16, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2687, 2687, 0])
    ChangeItems([3112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2748, 2748, 0])
    ChangeItems([752, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
